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<channel>
	<title>Robots Need Love Too</title>
	<atom:link href="http://www.robotsneedlovetoo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotsneedlovetoo.com</link>
	<description>Games, Metal, Art and Reality.</description>
	<pubDate>Fri, 12 Dec 2008 16:55:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Friday&#8217;s Random Ten, Part 4</title>
		<link>http://www.robotsneedlovetoo.com/2008/12/12/fridays-random-ten-part-4/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/12/12/fridays-random-ten-part-4/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 16:55:46 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Music]]></category>

		<category><![CDATA[friday's random ten]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=73</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Finally, I&#8217;m on time. A Friday.</p>
<ul>
<li>In Flames - Food For The Gods (Track 2 of &#8220;Whoracle&#8221;, 1997)</li>
<li>Arsis - My Oath To Madness (Track 9 of &#8220;We Are The Nightmare&#8221;, 2008)</li>
<li>Yasunori Mitsuda - Confusing Melody (Track 23 of &#8220;Chrono Trigger Original Sound Version&#8221;, Disc 2, 1995)</li>
<li>The Baddfish - Track 12 (Track 12 of &#8220;What is that funky smell?&#8221;, 2002)</li>
<li>Blood Stain Child - Cyber Green (Track 2 of &#8220;Mozaiq&#8221;, 2007)</li>
<li>Chris Yarber - But Not Tonight (Depeche Mode Cover) (Misc. Demos)</li>
<li>The Juliana Theory - Something Isn&#8217;t Right Here (Track 9 of &#8220;Emotion is Dead&#8221;, 2000)</li>
<li>The Fucking Champs - Lost (Track 11 of &#8220;IV&#8221;, 2000)</li>
<li>Lords of Decadence - Vert-I-Go (Track 10 of &#8220;Bound To Fall&#8221;, 2006)</li>
<li>Meshuggah - Electric Red (Track 2 of &#8220;Obzen&#8221;, 2008)</li>
</ul>
<p>Reflections?</p>
<ul>
<li>The Baddfish, the singer from Hierosonic&#8217;s old funk band. Wish I had track listings. o.o I think this song is &#8220;My Sweet Voodoo&#8221; or somethin&#8217;..</li>
<li>I need more random songs from Chris :O He&#8217;s got some <a href="http://www.myspace.com/chrisyarber" target="_blank">new stuff on his myspizzle</a></li>
<li>Definitely my most metal random ten!</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Friday&#8217;s Random Ten, Part 3</title>
		<link>http://www.robotsneedlovetoo.com/2008/12/08/fridays-random-ten-part-3/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/12/08/fridays-random-ten-part-3/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 16:35:08 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Music]]></category>

		<category><![CDATA[friday's random ten]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=72</guid>
		<description><![CDATA[So it&#8217;s Monday again. Maybe should change to Monday Random Ten. Or not be a slackass.

Red Hot Chili Peppers - On Mercury (Track 13 of &#8220;By The Way&#8221;, 2002)
Kataklysm - To Reign Again (Track 4 from &#8220;In The Arms of Devestation&#8221;, 2006)
Alph-Lyla - Rockman 4 ~ Skullman -Soldier of The Underworld- (Track 4 of &#8220;ROCKMAN [...]]]></description>
			<content:encoded><![CDATA[<p>So it&#8217;s Monday again. Maybe should change to Monday Random Ten. Or not be a slackass.</p>
<ul>
<li>Red Hot Chili Peppers - On Mercury (Track 13 of &#8220;By The Way&#8221;, 2002)</li>
<li>Kataklysm - To Reign Again (Track 4 from &#8220;In The Arms of Devestation&#8221;, 2006)</li>
<li>Alph-Lyla - Rockman 4 ~ Skullman -Soldier of The Underworld- (Track 4 of &#8220;ROCKMAN Arrange Version SPECIAL CD&#8221;, 1990)</li>
<li>Demons &amp; Wizards - Gallows Pole (Track 10 of &#8220;Alive in Athens&#8221;, Disc 3, 1999)</li>
<li>Jimmy Eat World - Sweetness (Track 5 of &#8220;Bleed American&#8221;, 2001)</li>
<li>Opeth - Patterns In The Ivy (Track 7 of &#8220;Blackwater Park&#8221;, 1995)</li>
<li>Killswitch Engage - Rusted Embrace (Track 4 of &#8220;Killswitch Engage&#8221;, 2001)</li>
<li>Big Giant Circles, Liontamer, zircon - Adrenalyne Kyck (Track 8 of &#8220;Final Fantasy VII - Voices of the Lifestream&#8221;)</li>
<li>Nobuo Uematsu - Cait Cith&#8217;s Theme (Track 20 of &#8220;Final Fantasy VII Original Sound Track&#8221;, Disc 2, 1997)</li>
<li>Evil Horde, RoeTaKa - Infiltrator (Track 13 of &#8220;The Dark Side of Phobos&#8221;, Disc 2, 2005)</li>
</ul>
<p>Reflections?</p>
<ul>
<li>I &lt;3 this FFVII remix. <a href="http://www.zirconstudios.com/news/" target="_blank">Zircon</a> (Andrew Aversa), the guy who made the music for <a href="http://www.jsantell.com/portfolio/lazybrains.html" target="_blank">Lazybrains</a>, is such a badass. This track is no exception.</li>
<li>Followed by a FFVII OST track. I know what I&#8217;m listening to today.</li>
<li>Since I got a hit on my DOOM and FFVII OC ReMiX albums, this reminded me of a problem with the last.fm tagging scrobbling system. I wish last.fm would track individual artists in collabs, so all three artists in this remix get &#8220;credit&#8221; rather than the group of them.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Friday&#8217;s Random Ten, Part 2</title>
		<link>http://www.robotsneedlovetoo.com/2008/12/01/fridays-random-ten-part-2/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/12/01/fridays-random-ten-part-2/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 21:36:53 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Music]]></category>

		<category><![CDATA[friday's random ten]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=71</guid>
		<description><![CDATA[So I haven&#8217;t done this in awhile. And it&#8217;s actually Monday. But I thought of it Friday! And I&#8217;m feeling ballsy. Hacks.

Killswitch Engage - One Last Sunset (Track 9 of &#8220;Killswitch Engage&#8221;, 2001)
GDC 2008 - Planning the Wii Menu: From Pre-Launch to WiiWare (Track 306 from &#8220;GDC 2008&#8243;, 2008)
Billy Corgan - Walking Shade (Track 9 [...]]]></description>
			<content:encoded><![CDATA[<p>So I haven&#8217;t done this in awhile. And it&#8217;s actually Monday. But I thought of it Friday! And I&#8217;m feeling ballsy. Hacks.</p>
<ul>
<li>Killswitch Engage - One Last Sunset (Track 9 of &#8220;Killswitch Engage&#8221;, 2001)</li>
<li>GDC 2008 - Planning the Wii Menu: From Pre-Launch to WiiWare (Track 306 from &#8220;GDC 2008&#8243;, 2008)</li>
<li>Billy Corgan - Walking Shade (Track 9 of &#8220;TheFutureEmbrace&#8221;, 2005)</li>
<li>Iced Earth - Blessed Are You (Track 8 of &#8220;Alive in Athens&#8221;, Disc 3, 1999)</li>
<li>Deadsy - Elements (Track 6 of &#8220;Commencement&#8221;, 2002)</li>
<li>No Doubt - Tragic Kingdom (Track 14 of &#8220;Tragic Kingdom&#8221;, 1995)</li>
<li>The Fucking Champs - Children Perceive The Hoax Cluster (Track 2 of &#8220;V&#8221;, 2002)</li>
<li>Orgy - Blue Monday (Track 7 of &#8220;Candyass&#8221;, 1998)</li>
<li>Ludwig Van Beethoven - Symphony No. 3 In E Flat Major, Op. 55 &#8216;Erocia&#8217;: 3. Scherzo. Allegro vivace (Track 3 of &#8220;Von Karajan&#8221;, Disc 3, 1977)</li>
<li>Daft Punk - Teachers (Track 9 of &#8220;Homework&#8221;, 1996)</li>
</ul>
<p>Reflections?</p>
<ul>
<li>Deadsy has awesome guitar fuzz tone. Gonna hafta gank that occasionally, instead of my normal nu-metal MT-2 tone.</li>
<li>Tragic Kingdom is still a fucking awesome album.</li>
<li>Although I was experiencing it earlier in the day, Candyass is still a solid album, although not as easily accepted as I think Tragic Kingdom can be. With top notch production, I still get off on discovering a new bleep or boop on Candyass, which happens every few listens.</li>
<li>Where&#8217;s mah mallowdef?</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Web Devin&#8217; Fun</title>
		<link>http://www.robotsneedlovetoo.com/2008/11/07/web-devin-fun/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/11/07/web-devin-fun/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 14:05:52 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<category><![CDATA[Web Dev]]></category>

		<category><![CDATA[the job]]></category>

		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=68</guid>
		<description><![CDATA[Long time no update. The last few weeks have been a blur, filled with many ups and downs, from being too numb to care about anything, to one of the most relaxing and comforting day of my life. Anyways, some quick updatez!
I&#8217;ve been working for exactly a month now as the Web Manager/IT Support Specialist [...]]]></description>
			<content:encoded><![CDATA[<p>Long time no update. The last few weeks have been a blur, filled with many ups and downs, from being too numb to care about anything, to one of the most relaxing and comforting day of my life. Anyways, some quick updatez!</p>
<p>I&#8217;ve been working for exactly a month now as the Web Manager/IT Support Specialist for the <a href="http://www.drexel.edu/westphal" target="_blank">College of Media Arts and Design</a> school at Drexel University, and it&#8217;s pretty cool. Pretty much, my job entails of keeping the website up to date and answer requests from the 15 or so different departments in the college, and my office being located in a building where Graphic Design, Fashion Design, and Design &amp; Merchandising have their labs and classrooms, provide them with technical assistance as well.</p>
<p>While I do know my way around Windows pretty well, OSX is still relatively new to me, so I&#8217;m not a pro at that yet; luckily my office-mate is, so he handles most of the technical stuff around here while I work on the website until I get more competent at the technical requests. Still unfamiliar with all the settings, procedures and passwords, hopefully I get better at that, and will be able to troubleshoot things beyond cloning monitors and Fonzing printers. While both students and professors come in and ask for help and may catch me offguard, especially since I&#8217;m still not entirely confident in the fixing of solutions yet, it is nice to not be stuck behind a computer all day, and I do get to walk around, reimage machines, change hard drives, and even climb in the ceiling and install security cameras!</p>
<p>There are some parts I dislike, though. Mainly making promo DVDs for the college. For some reason, our department was lumped in with the duplication and printing of DVD/CDs, as well as the creation of the data on the discs. While I&#8217;m the most qualified to do it out of our team of four, I certaintly don&#8217;t remember how to do it well, so it&#8217;s taking me more time than I&#8217;d like to do it, and I much rather focus on web apps.</p>
<p>That being said, my favorite part has been making suggestions to improve the workflow and processes that go on behind the scene on the website. I&#8217;m currently developing a CMS for the news/events and the departments on the site, as well as a management area for the CoMAD portfolio, which will eventually be a full system where eligible professors and staff can edit the content of their departments and such.</p>
<p>Ideally, I want to automate everything, as I watch my code do all the work for me.</p>
<p>Another app I&#8217;m working on is the management of the student-late list functionality, and right now, it involves paper, messy emails, and blog posts. Fuck that. This is project is for use in-house, and will hopefully save our department a lot of time in the future. That being said, here&#8217;s an obnoxiously &#8220;2.0&#8243; interface, using the names of current and former members of Dark Tranquillity and Ensiferum. <img src='http://www.robotsneedlovetoo.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/11/authorization.jpg" rel="lightbox[68]"><img class="alignnone size-medium wp-image-69" title="Student Authorization Portal" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/11/authorization-400x300.jpg" alt="Student Authorization Portal" width="400" height="300" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gamer&#8217;s Bill of Rights</title>
		<link>http://www.robotsneedlovetoo.com/2008/09/02/gamers-bill-of-rights/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/09/02/gamers-bill-of-rights/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 10:22:27 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[gaming industry]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=67</guid>
		<description><![CDATA[Brad Wardell of Stardock has recently issued a &#8220;Gamer&#8217;s Bill of Rights&#8220;, and what his goals are with it and who he wants to get involved:
The Gamer’s Bill of Rights

1. Gamers shall have the right to return games that don’t work with their computers for a full refund.
2. Gamers shall have the right to demand [...]]]></description>
			<content:encoded><![CDATA[<p>Brad Wardell of Stardock has recently issued a &#8220;<a href="http://www.gamasutra.com/php-bin/news_index.php?story=20027" target="_blank">Gamer&#8217;s Bill of Rights</a>&#8220;, and what his goals are with it and who he wants to get involved:</p>
<blockquote><p><strong><span style="text-decoration: underline;">The Gamer’s Bill of Rights</span></strong></p>
<ul>
<li>1. Gamers shall have the right to return games that don’t work with their computers for a full refund.</li>
<li>2. Gamers shall have the right to demand that games be released in a finished state.</li>
<li>3. Gamers shall have the right to expect meaningful updates after a game’s release.</li>
<li>4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.</li>
<li>5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.</li>
<li>6. Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their consent.</li>
<li>7. Gamers shall have the right to re-download the latest versions of the games they own at any time.</li>
<li>8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.</li>
<li>9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.</li>
<li>10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.</li>
</ul>
</blockquote>
<p>His goal is to get publishers and developers to sign this agreement to protect those buying PC games and have the same level of quality assurance as consoles offer. We&#8217;re already a few steps there with some publishers, but we still have a way to go, and a little stamp on a box of a publisher/developer&#8217;s game would go a long way.</p>
<blockquote>
<ul>
<li>1. Gamers shall have the right to return games that don’t work with their computers for a full refund.</li>
<li>5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.</li>
</ul>
</blockquote>
<p>These two are a huge problem with PC gaming. Unfortunatly, I cannot afford a beast gaming rig, so when new games come out, the only thing I have to go by are specs, and I wish I didn&#8217;t plunk down $50 on Bioshock and Unreal Tournament 3 to find out that minimum specs mean nothing other than, &#8220;Some shit will show up on the screen.&#8221; While I disagree with gamers being able to return games that don&#8217;t work (too abusive), downloadable demos would alleviate these problems, as well as protect the gamer (slightly) from a bomb of a game.</p>
<blockquote>
<ul>
<li>2. Gamers shall have the right to demand that games be released in a finished state.</li>
</ul>
</blockquote>
<p>I think this goes without saying. Massive games require a large budget and time, and when the publisher starts breathing down the devs neck&#8217;s, sometimes shit gets pulled. I&#8217;m lookin&#8217; at you, MMOs.</p>
<blockquote>
<ul>
<li>3. Gamers shall have the right to expect meaningful updates after a game’s release.</li>
</ul>
</blockquote>
<p>In a world where we have <a href="http://en.wikipedia.org/wiki/Downloadable_content" target="_blank">downloadable live content</a> and <a href="http://en.wikipedia.org/wiki/Brood_war" target="_blank">expansions</a>, most games want to remain viable for months after the release. Breathing new life into a game via these methods is much more cost-effective than building a game from scratch, but to require updates after a game&#8217;s release is a bit much, unless we&#8217;re referring to &#8220;making sure the game runs on system updates.&#8221; /shrug</p>
<blockquote>
<ul>
<li>4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.</li>
<li>6. Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their consent.</li>
<li>8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.</li>
</ul>
</blockquote>
<p>These are the &#8220;no shit&#8221; ones, but they still happen. Paying $49.99-$59.99 for a Triple-A PC game does not ensure that you&#8217;ll have to download extra crap to play the game, and while I don&#8217;t know of any games that install controversial software without consent, that sounds like a pretty big red flag. Maybe this would happen more often once the other requirements in this list were met (like Steam, but another distribution system that required something other than a client download).<br />
Gamers treated like pirates? There are many methods of pirate-proofing games that do nothing but to piss off people who have sunk their cash into them. It was cool to know that when I uninstalled/reinstalled my copy of Bioshock that wouldn&#8217;t run that I could only do it three more times before I lost access to my game.</p>
<p />
<blockquote>
<ul>
<li>7. Gamers shall have the right to re-download the latest versions of the games they own at any time.</li>
<li>10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.</li>
</ul>
</blockquote>
<p>These are both a great step in the direction towards a digital world. CDs are a thing of the past, and I feel like a <span style="text-decoration: line-through;">fucking badass</span> caveman with my binder of games. Steam&#8217;s service alleviates these problems, and I gotta say it&#8217;s awesome innovation in gaming distribution. Unfortunately, one of Steam&#8217;s downsides is&#8230;</p>
<blockquote>
<li>9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.</li>
</blockquote>
<p>&#8230;to have to be connected to the internet to play a single-player game. While I&#8217;m almost always connected, if I want to fire up a game of Half-Life 2, I should be able to validate my account some how to do it.</p>
<p>Good direction and requirements? What do you think?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Challenges for Game Designers, the book!</title>
		<link>http://www.robotsneedlovetoo.com/2008/08/30/challenges-for-game-designers-the-book/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/08/30/challenges-for-game-designers-the-book/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 13:35:26 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=66</guid>
		<description><![CDATA[Lurking on Brenda Brathwaite&#8217;s game design blog for quite sometime, I somehow missed she was writing a book! Apparently, her and Ian Schreiber&#8217;s book, Challenges for Game Designers, is now available on Amazon for a mere $16. Having over 300 game design challenges, I think this will definitely be worth investing in, as I crack [...]]]></description>
			<content:encoded><![CDATA[<p>Lurking on Brenda Brathwaite&#8217;s <a href="http://bbrathwaite.wordpress.com/2008/08/29/its-here-challenges-for-game-designers/" target="_blank">game design blog</a> for quite sometime, I somehow missed she was writing a book! Apparently, her and Ian Schreiber&#8217;s book, <a href="http://www.amazon.com/gp/product/158450580X?ie=UTF8&amp;tag=appgamdes-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=158450580X" target="_blank">Challenges for Game Designers</a>, is now available on Amazon for a mere $16. Having over 300 game design challenges, I think this will definitely be worth investing in, as I crack out the dice and pencils and get back into some design roots. This also sounds like a fun party idea, or maybe my friends are just <span style="text-decoration: line-through;">backseat-designer nerds</span> awesome!</p>
<p><img class="alignnone" src="http://bbrathwaite.files.wordpress.com/2008/07/ch4design.jpg?w=412&amp;h=530" alt="Brenda Brathwaite\'s \&quot;Challenges for Game Designers\&quot;" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Friday&#8217;s Random Ten, Part 1</title>
		<link>http://www.robotsneedlovetoo.com/2008/08/29/friday-random-10/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/08/29/friday-random-10/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 15:45:42 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Music]]></category>

		<category><![CDATA[friday's random ten]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=64</guid>
		<description><![CDATA[Stolen from Conor (who stole it from Heliologue), a pretty cool thing to post ten random songs on your playlist, selected by random, and having the balls to post them. Oof. HERE WE GO.

Incubus - Drive (Track 8 of &#8220;Make Yourself&#8221;, 1999)
Capcom Sound Team - Sonic Ostreague Stage (Track 50 of &#8220;Rockman X 1-2&#8243;, 2003)
Blind [...]]]></description>
			<content:encoded><![CDATA[<p>Stolen from <a href="http://www.conorschaefer.com/blog/index.php/2008/08/22/friday-random-ten-i/" target="_blank">Conor</a> (who stole it from <a href="http://heliologue.com/2008/08/22/friday-random-ten-clxi/" target="_blank">Heliologue</a>), a pretty cool thing to post ten random songs on your playlist, selected by random, and having the balls to post them. Oof. HERE WE GO.</p>
<ul>
<li>Incubus - Drive (Track 8 of &#8220;Make Yourself&#8221;, 1999)</li>
<li>Capcom Sound Team - Sonic Ostreague Stage (Track 50 of &#8220;Rockman X 1-2&#8243;, 2003)</li>
<li>Blind Guardian - Barbara Ann (Track 10 of &#8220;Follow The Blind&#8221;, 1989)</li>
<li>Louis C.K. - End of Bank (Track 22 of &#8220;Live in Houston&#8221;, 2001)</li>
<li>Unexpect - The Fall of Arthrone (Track 6 of &#8220;Utopia&#8221;, 1999)</li>
<li>Disturbed - Just Stop (Track 2 of &#8220;Ten Thousand Fists&#8221;, 2005)</li>
<li>This Moment - Tenir Bon Contre (Track 8 of &#8220;Star &lt; Parallel&#8221;, 2007)</li>
<li>OCRemix - Mega Man 2 BubblemanSoapAndWater OC ReMix (Poorly tagged)</li>
<li>Orgy - Make Up Your Mind (Track 4 of &#8220;Punk Statik Paranoia&#8221;, 2004)</li>
<li>Soilwork -Sadistic Lullabye (Track 2 of &#8220;Steelbath Suicide&#8221;, 1998)</li>
</ul>
<p>Oof. A respectable mix of video game music, metal, and awkwardness. I hope Soilwork at the end saved me from a terrible Disturbed album and Blind Guardian cover. :X</p>
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		<item>
		<title>Cinematics vs Gameplay: The Disconnect</title>
		<link>http://www.robotsneedlovetoo.com/2008/08/28/cinematics-vs-gameplay-the-disconnect/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/08/28/cinematics-vs-gameplay-the-disconnect/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 15:17:34 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[3D Artistry]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[blizzard]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[mmo design]]></category>

		<category><![CDATA[warhammer]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=63</guid>
		<description><![CDATA[So, the World of Warcraft trailer for the expansion, Wrath of the Lich King, was released a few days ago. I promptly downloaded and began to feel worthless about my skills as a 3D artist in my puddle of awe and drool.
Currently in the middle of WoW and Warhammer: Age of Reckoning (WAR), I&#8217;ve been [...]]]></description>
			<content:encoded><![CDATA[<p>So, the World of Warcraft trailer for the expansion, <a href="http://www.worldofwarcraft.com/wrath/" target="_blank">Wrath of the Lich King</a>, was released a few days ago. I promptly downloaded and began to feel worthless about my skills as a 3D artist in my puddle of awe and drool.<br />
Currently in the middle of WoW and <a href="http://www.warhammeronline.com/" target="_blank">Warhammer: Age of Reckoning</a> (WAR), I&#8217;ve been leaning towards WAR lately after playing the open beta. But after watching the WOTLK trailer, it had me second-guessing my decision.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/KiP8fAZ4lZk&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/KiP8fAZ4lZk&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>But wait. I always drool over Blizzard cinematics. But the feel of the game isn&#8217;t the same as these trailers; if I pick up WOTLK, it would NOT feel the same as this trailer, and neither did <a href="http://www.worldofwarcraft.com/burningcrusade/">The Burning Crusade</a> feel like the trailer (complete with Illidan screaming at me). Why the disconnect? For me, the Warcraft III game felt the same as the cinematics. WHY? The WAR cinematics FEEL like the Warhammer (beta). WHY? I&#8217;m just listing and brainstorming some possible reasons why there&#8217;s a disconnect between WoW trailers and game, but not Blizzard&#8217;s other games, such as WC3, and some comparisons to another high-fantasy MMO, Warhammer.</p>
<p><strong>Graphics</strong><br />
Maybe the disconnect is with the difference in visual quality. We&#8217;ve all seen beautiful trailers that look nothing like the terrible game they&#8217;re portraying. Both WC3 and WoW have high-poly and extreme special effects, and while WoW cinematics are of &#8220;higher quality&#8221; the difference between the two for this purpose is neglible (imo), while the difference between actual in-game graphics are more significant. World of Warcraft is a much prettier game, while both using the new Blizzard style of milking the hell out of textures and particle effects for a system-cheap way of creating great in-game visuals.</p>
<p>So the difference between Warcraft 3&#8217;s gameplay and cinematics is greater than World of Warcraft&#8217;s gameplay and cinematics. Why is there less of a gap in how the game <em>FEELS</em>, though? This leads me to believe that even if the cinematics are beautiful, and significantly better than in-game visuals, it does not mean anything, really. Even having real-time gameplay that looked like a Blizzard cinematic would not promise a similar gaming experience.</p>
<p>Scratch off graphics.</p>
<p><strong>Genre</strong><br />
I&#8217;ve been comparing WC3, a real-time strategy game, with World of Warcraft, the powerhouse MMO of the last four years. Maybe transfering the feelings of a cinematic into an MMO is just harder; it&#8217;s the ultimate dilemma for MMO game designers. How do you make a character feel important and allow them to change the world? How do you allow this ability for ALL players? Whereas, take WC3, and the player is in command of their entire army. The power of the entire Orcish force at your fingertips!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/A20Dcw9Izyo&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/A20Dcw9Izyo&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>Above is a trailer from Warcraft III, when the fallen prince, Arthas, returns from being corrupted by the Lich King and takes the throne of Lordaeron from his father. Same guy from WOTLK trailer, actually. Both of these cinematics feature the same character, same feel, same style, and both freaking awesome. When I play WC3, I feel the same tingly, goosebumped feeling as watching this, and while goosebumped by the WOTLK trailer, playing WoW leaves me feeling something different. I WANT TO KNOW WHY.</p>
<p>Both of these cinematics are focusing on the player. The player feels like they&#8217;re important; I feel like I&#8217;m spying on Arthas going insane in the Northrend, or someone in the court watching the murder of King Tyrannus. I feel important and if this cinematic is made FOR me. As mentioned above, this importance can be conveyed in a RTS setting, but much harder in an MMO one. Maybe this is a reason for the disconnect?</p>
<p>But wait, take Mythic&#8217;s Warhammer MMO. They conveyed the same feeling, but how?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/zKOhzfkCdbY&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/zKOhzfkCdbY&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>They did not take the &#8220;personal&#8221; approach that Blizzard does. While I do feel like I&#8217;m there, in the middle of this battlefield, observing and even participating in the carnage, I do not feel like this is &#8220;for&#8221; me. But this is okay; while it&#8217;s not a personal importance, it&#8217;s a team game, and I do feel like I&#8217;m rooting for my side (Chaos, obviously) in this cinematic. And, from what I gathered from my short time playing the beta, this feeling is conveyed in gameplay as well. And the whole focus of WAR is the guild. I do not feel individual importance, but I do want to wave my <a href="http://www.robotphilosophers.com" target="_blank">guild&#8217;s standard</a> in both the cinematic and gameplay.</p>
<p>I conclude the genre of the game, while does need a cinematic tailored for that specific style of game, whether RTS, MMO, or team PVP oriented MMO, does not confirm a disconnect. You CAN make a cinematic for a game like World of Warcraft that conveys the gameplay, but you cannot &#8220;individualize&#8221; a cinematic while not doing it in game.</p>
<p><strong>Storytelling</strong><br />
Storytelling in MMOs is much harder than in an RTS. Strategy games are most of the time linear, single-player narratives where the storyteller has full control over what the player experiences, and the gameplay in MMOs are most often disconnected from actual storytelling. When Illidan was screaming at me in The Burning Crusade cinematic, why do I care? I never raided enough to get to Black Temple to see him, as most players never saw him either. Sure, there&#8217;s an overarching storyline going on in WoW, but the things non-hardcore players do is neglible compared to the effect of the single-player experiencing <em>all</em> the story in a RTS.</p>
<p>I think this is the same conclusion as the genre; The cinematics have to be tailored for the gameplay.</p>
<p><strong>Gameplay?</strong><br />
World of Warcraft feels like too much of a game. When playing Warcraft III or other MMOs such as Everquest, I never really thought I was playing a game. I was too engrossed in the virtual world, becoming my character and just be completely enveloped by the experience. I was wizard, droppin&#8217; Ice Comets on monsters threatening Neriak. WoW, with all the add-ons, and messages popping up, telling me, &#8220;FROST NOVA COMING IN 5 SECONDS, BACK OUT&#8221;, makes me realize I&#8217;m playing a game. Everquest, on the other hand, told me nothing. I didn&#8217;t even know what half the buffs did because they hid things from me. Now I&#8217;m starting to miss it.</p>
<p>Maybe immersion also has an affect on this disconnect.<br />
&#8212;&#8212;-</p>
<p>This has been something I&#8217;ve been thinking about for awhile, and this post is pretty disjointed, but I think there are some points in there somewhere. Maybe I&#8217;ll clean it up a bit sometime; I think this has potential to be a good paper, maybe, if I was a better writer.</p>
<p>My point is why does a company such as Blizzard create cinematics that are so removed from the actual game? Keep the cinematics, make World of Warcraft FEEL like those cinematics! While focusing on mainly World of Warcraft&#8217;s failure in this disconnect, this can be applied to other games. Game developers, when a player watches your cinematics and trailers, transfer that same emotional response INTO the game!</p>
<p>What&#8217;re your thoughts? Comment!</p>
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		<item>
		<title>This always cheers me up.</title>
		<link>http://www.robotsneedlovetoo.com/2008/08/14/this-always-cheers-me-up/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/08/14/this-always-cheers-me-up/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 00:51:10 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[completely fucking random]]></category>

		<category><![CDATA[crazy awesome]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=62</guid>
		<description><![CDATA[Click for animation.

]]></description>
			<content:encoded><![CDATA[<p>Click for animation.</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/08/v4wefd.gif" rel="lightbox[62]"><img class="alignnone size-medium wp-image-61" title="The best." src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/08/v4wefd-400x182.gif" alt="" width="400" height="182" /></a></p>
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		<item>
		<title>RIP Leviathan</title>
		<link>http://www.robotsneedlovetoo.com/2008/08/14/rip-leviathan/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/08/14/rip-leviathan/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 00:35:22 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<category><![CDATA[leviathan]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=59</guid>
		<description><![CDATA[Don&#8217;t know even where to begin.
So me and the girl were having a fight. Things were going great for a few days, and a hypoglycemic episode ensued. I didn&#8217;t know what to do, so I was just like, &#8220;Hey, relax, I&#8217;m going to get some food.&#8221; Can&#8217;t get the car started so come back inside [...]]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t know even where to begin.</p>
<p>So me and the girl were having a fight. Things were going great for a few days, and a hypoglycemic episode ensued. I didn&#8217;t know what to do, so I was just like, &#8220;Hey, relax, I&#8217;m going to get some food.&#8221; Can&#8217;t get the car started so come back inside and ask her how to work her ignition (was some weird prob). Not as hostile as before, but not exactly inviting, so I sigh and open the door to go back outside. But this time there was a little kitty cat mewing right outside the door.</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/08/levithecat.jpg" rel="lightbox[59]"><img class="alignnone size-medium wp-image-60" title="levithecat" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/08/levithecat-400x300.jpg" alt="Leviathan" width="400" height="300" /></a></p>
<p>The cat immediately ran up to us and was rubbing his head against our arms and just being an adorable purr-box. The girl saw my face glow and already knew my next question: &#8220;Can we keep it, can we keep it!?&#8221;</p>
<p>We went to Harrisburg that night and brought him with us. Along the way he decided to have a disgusting accident in his carrier. Had to stop at a place on the turn pike (wtf are those called?) and clean both the cat and cage out. Gross as hell, but I still loved that little cat. We get back to Harrisburg, and he&#8217;s more energetic, still a bit exhausted it seemed, but was eating and drinking a little bit. Had some diarheea and mewed a lot while using the litter box (his nickname was &#8220;Poopscream&#8221;). He had some strange quirks to him, but if they were of any concern, we figured the vet would figure it out the next day.</p>
<p>His vet visit went great; didn&#8217;t have FIV, leukeimia, got rabies and distemperment shots, he was all good. Figured he wasn&#8217;t eating/drinking much because of the shots, as that usually knocks them out for a day or two.</p>
<p>A day goes by and he&#8217;s still lethargic. Getting worried, I call around to the vets and tell them the story, each has a different opinion. Nothing seemed that serious, though.</p>
<p>This morning, I go to his room and he&#8217;s just sitting in a corner, looking forward. Not even turning his head towards me to look at me. I hop around, try to get him to play a bit. Nothing. I check his food and water, as I haven&#8217;t been at the house for a day. Hasn&#8217;t eaten anything. I rush downstairs to look up the closest vet.</p>
<p>I find the Germantown Animal Hospital is only a few blocks away, so I run upstairs to put him in the carrier to take him. He doesn&#8217;t budge and can barely move. How did this happen so fast? Fuck the carrier, I scoop him up in my arms and dash outside. Breathing slowly and not moving from whatever position I put him in my arms, I get to the hospital.</p>
<p>I get in and retell them the story and when the doctor comes out, he immediately just sighs and says &#8220;Awww.&#8221; Fuck, this isn&#8217;t good. I say he hasn&#8217;t been eating or drinking, and he&#8217;s skinny as is, and he explains how dehydrated he is, judging from the elasticity of his coat (I think?) and his eyes. And a fever as well. He explains the options of giving him treatment and pumping fluids into him and giving him antibiotics, but has a low chance of survival. Would be $200 for that, plus $80 to put him to sleep if the treatment doesn&#8217;t work in 3 days. I&#8217;ve known this cat for 5 days, and already spent $150 on vet visits and food/litter.. I can&#8217;t afford this..</p>
<p>The doctor says the best thing to do is to just put him to sleep. Debating it, I go outside to make some calls and get some advice. This cat was like my sign of hope. Right now, I don&#8217;t have a job, no school, not even a place to call home in the area, and recently separated from the girl, but when I saw that cat, he just resonated with me that everything will be okay.</p>
<p>Everything will be okay.</p>
<p>So now my sign of hope, my good omen, my angel was literally dying in my arms. After deliberation, I signed the papers to have him put to sleep. Kissed my boy on the head and told him goodbye.</p>
<p>Went outside behind a bush and broke down over a cat I never knew.</p>
<p>He didn&#8217;t have a name officially. But I called him Leviathan. See you in the stars, boy.</p>
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		<title>Master’s Degree Pursuit update #2</title>
		<link>http://www.robotsneedlovetoo.com/2008/08/05/master%e2%80%99s-degree-pursuit-update-2/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/08/05/master%e2%80%99s-degree-pursuit-update-2/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 16:29:09 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<category><![CDATA[bci]]></category>

		<category><![CDATA[graduate woes]]></category>

		<category><![CDATA[neurogaming]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=57</guid>
		<description><![CDATA[So, last week, I had a meeting involving several people from Drexel&#8217;s Biomedical Engineering/Science faculty, including the director, as well as the director from Digital Media and others from the College of Media Arts and Design. They discussed a possible curriculum merge for the two disciplines for those interested in pursuing a joint focus.
At the [...]]]></description>
			<content:encoded><![CDATA[<p>So, last week, I had a meeting involving several people from Drexel&#8217;s Biomedical Engineering/Science faculty, including the director, as well as the director from Digital Media and others from the College of Media Arts and Design. They discussed a possible curriculum merge for the two disciplines for those interested in pursuing a joint focus.</p>
<p>At the suggestion of the Biomedical Science graduate advisor, I think they&#8217;re going to make a concentration of Digital Media as &#8220;Biomedical Science&#8221;, rather than a joint master&#8217;s, to lessen the red tape of Faculty Senate approval and what not (which can take a year plus). So while not as cool as having a Dual M.S. in Digital Media and Biomedical Science, I guess I can think of some cool way to name it. &#8220;Master&#8217;s of Science in Digital Media with <a href="http://www.youtube.com/watch?v=WATto0oLvYc">Pseudo-Telekinetic Powers&#8230; In a game</a>.&#8221;</p>
<p>Also, was suggested some classes that the DIGM&#8217;s would find beneficial, such as:</p>
<ul>
Medical Sciences<br />
Neuro study<br />
Cognitive Psychology<br />
Biomechanics<br />
BCI/Psychology<br />
Brain Imaging<br />
Education
</ul>
<p>My only problem with their suggestion is that they take the 12 directed electives in the DIGM master&#8217;s and turn that into Biomed classes, makes sense, but then they take the New Media Project (9 credits, a &#8220;practice&#8221; thesis project, if you will) and then the Thesis Development classes (9 credits as well) and turn those into Biomed Classes. I want to have the New Media Project for a chance to synthesize these two fields, as well as get credits for thesis development, as I do not want 3 grad classes on top of a thesis. This plan removes no DIGM classes I find no use for, and removes classes I want to take. So if they&#8217;re all about custom-tailoring, then we&#8217;ll need to tweak that a bit.</p>
<p>Now I need to sign up for the grad program and then try to get an assistanship somehow, because without that, I don&#8217;t know how I&#8217;ll be able to afford this. And have been going through a lot of stress, so need to decide if this is what I really want. Them being all about it was really intimidating and sort of an eye-opener of, &#8220;Shit, this could really happen.&#8221;</p>
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		<item>
		<title>Soul Calibur 4&#8217;s Character Creator</title>
		<link>http://www.robotsneedlovetoo.com/2008/08/05/soul-calibur-4s-character-creator/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/08/05/soul-calibur-4s-character-creator/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 16:18:31 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[customization]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=56</guid>
		<description><![CDATA[Wow, is all I gotsta say.



Only thing I&#8217;ve heard about SC4 was that Darth Vadar and Yoda were in it, which kind of left me in a state of, &#8220;Oh, well, that&#8217;s cool, but what? Why?&#8221; I guess I approve now, since it means I can fight in a star destroyer hanging bay. Isn&#8217;t that [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, is all I gotsta say.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="387" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.wegame.com/static/flash/player2.swf?tag=Soul_Calibur_IV_Character_Creator" /><embed type="application/x-shockwave-flash" width="480" height="387" src="http://www.wegame.com/static/flash/player2.swf?tag=Soul_Calibur_IV_Character_Creator" wmode="transparent"></embed></object></p>
<div style="display: block; font-size: 11px"><a title="Soul Calibur IV Videos" href="http://www.wegame.com/game/sciv/" target="_blank"><br />
</a></div>
<p>Only thing I&#8217;ve heard about SC4 was that Darth Vadar and Yoda were in it, which kind of left me in a state of, &#8220;Oh, well, that&#8217;s cool, but what? Why?&#8221; I guess I approve now, since it means I can fight in a star destroyer hanging bay. Isn&#8217;t that every little boy&#8217;s dream?</p>
<p>And this character creator is awesome; I didn&#8217;t even know SC4 had this, most likely due to me avoiding gaming news lately to not be pressured to buy (and decide on) a Next-Gen system. But man, I guessed all those characters (minus some X-Men/DC chars) and they look awesome.</p>
<p>Mario scares the piss out of me.</p>
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		<title>Master&#8217;s Degree Pursuit update</title>
		<link>http://www.robotsneedlovetoo.com/2008/07/21/masters-degree-pursuit-update/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/07/21/masters-degree-pursuit-update/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 20:13:41 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<category><![CDATA[bci]]></category>

		<category><![CDATA[graduate woes]]></category>

		<category><![CDATA[neurogaming]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=55</guid>
		<description><![CDATA[Just had a meeting with the Biomedical Engineering Graduate Adviser and it went pretty well. He suggested I may be better off just pursuing a Biomedical Science degree with some Digital Media classes to augment my studies, rather than a dual master&#8217;s in Biomed and Digital Media. He seemed excited about the possibility of someone [...]]]></description>
			<content:encoded><![CDATA[<p>Just had a meeting with the Biomedical Engineering Graduate Adviser and it went pretty well. He suggested I may be better off just pursuing a Biomedical Science degree with some Digital Media classes to augment my studies, rather than a dual master&#8217;s in Biomed and Digital Media. He seemed excited about the possibility of someone with my background entering the program, potentially bringing in new ideas, and explained to me some possible avenues that this education would afford me, virtual reality and such.<br />
For a stipend/tuition waiver, I&#8217;ll need to talk to someone else and since my GPA is good, but not awesome, I may have to kick myself in the ass for an assistanship and gave me a contact for that, as well as the Biomedical Science advisor.</p>
<p>No concrete updates at this point, but he did his job of advising me and made some suggestions at a possible route to take, as well as the next go-tos. Will let you know!</p>
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		<item>
		<title>I now understand Roleplaying</title>
		<link>http://www.robotsneedlovetoo.com/2008/07/15/i-now-understand-roleplaying/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/07/15/i-now-understand-roleplaying/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 00:37:51 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Life]]></category>

		<category><![CDATA[pvp]]></category>

		<category><![CDATA[roleplaying]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=51</guid>
		<description><![CDATA[When I played world of Warcraft, me and my roommates played on an Role-playing PVP (RPPVP) server, which means that 5% of the players are hardcore roleplayers.
The other 95% hate roleplayers and kill them.
Touching two topics briefly that will eventually get their own posts (both roleplaying and PVP), I&#8217;ll mention them  briefly in the context [...]]]></description>
			<content:encoded><![CDATA[<p>When I played world of Warcraft, me and my roommates played on an Role-playing PVP (RPPVP) server, which means that 5% of the players are hardcore roleplayers.</p>
<p>The other 95% hate roleplayers and kill them.</p>
<p>Touching two topics briefly that will eventually get their own posts (both roleplaying and PVP), I&#8217;ll mention them  briefly in the context here. I don&#8217;t understand roleplayers, but if they can recapture the awe and immersion I&#8217;ve felt when I first touched games like EQ, EQ and even WoW through a noob-lense, great for them. And while I&#8217;m all about freedom, in an MMO setting, this usually means ganktards. I&#8217;d love the option to settle a heated score with my sworn nemesis out in an open field of battle, as our fates cross paths, leaving only one bloodied and alive. As epic as that sounds, it usually winds up being, &#8220;Oh cool, someone 35 levels higher than me and his friends just bent me over when I was killing some gnolls at half-health.&#8221; The nemesis thing also reminds me of another good post in the making (I&#8217;M LOOKING AT YOU, BILLJOHN).</p>
<p>Like I said, more on my ideas on RP and PVP in a later post.</p>
<p>Where was I? So anyways, [fuck, I'm going to give a teaser for yet another post] the girlfriend has been trying out Everquest 2 for the past few weeks and I want her to check out WoW to give that a go.. I think she&#8217;ll like it more, but we&#8217;ll see. So, I&#8217;m at Will&#8217;s house and he&#8217;s showing me his pimp warlock and I told him of my plan to make a character with the girlfriend and level it up along side her to play with her. She levels slow, as she&#8217;s a new player, enjoys doing quests, reading stories, picks flowers, etc., so I figure I can easily always catch up to her in a shorter amount of time, effectively throttling my time playing (which is a good thing right now for me).</p>
<p>Anyways, fuck, this post is supposed to be about THIS.</p>
<p>I make a character to play with her and I&#8217;m thinking of a name to use. I&#8217;ve already used the appropriate names on other characters (Sycophant, Pulse) and the other names I use just wouldn&#8217;t fit for an Orc Warlock (Niteflyx, Hypolocrian), so I come up with an awesome alternative.</p>
<p>Orcrobot.</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/orcrobot_01.jpg" rel="lightbox[51]"><img class="alignnone size-medium wp-image-52" title="orcrobot_01" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/orcrobot_01-400x122.jpg" alt="" width="400" height="122" /></a></p>
<p>Half-Orc. Half-Robot. As soon as I logged in, I knew I had created greatness. Maybe it was late, maybe it was the painkillers, maybe it was the Orc made out of entirely win, but either way, shit, it happened, and I still can&#8217;t think about it without lolin&#8217;.</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/orcrobot_02.jpg" rel="lightbox[51]"><img class="alignnone size-medium wp-image-53" title="orcrobot_02" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/orcrobot_02-400x98.jpg" alt="" width="400" height="98" /></a><br />
I now understand roleplaying. Roleplaying as an orc who became a robot who knows no feeling, other than regret and despair. Now I gotta come up with a macro that randomly says a few quotes of his.<br />
&#8220;run \DPS.exe -t&#8221;<br />
&#8220;I am programmed only to destroy and regret my decisions.&#8221;<br />
&#8220;COMMENCE(OrcCopter);&#8221;</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/orcrobot_03.jpg" rel="lightbox[51]"><img class="alignnone size-medium wp-image-54" title="orcrobot_03" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/orcrobot_03-400x69.jpg" alt="" width="400" height="69" /></a><br />
Now I just hope I don&#8217;t get reported for being a bot. Because I&#8217;m just roleplaying as one. DON&#8217;T RUIN MY IMMERSION.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>WTB [Life Advice]</title>
		<link>http://www.robotsneedlovetoo.com/2008/07/09/wtb-life-advice/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/07/09/wtb-life-advice/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 01:14:01 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<category><![CDATA[gaming industry]]></category>

		<category><![CDATA[graduate woes]]></category>

		<category><![CDATA[neurogaming]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=50</guid>
		<description><![CDATA[So for the past month of being part of the college graduate crowd, I&#8217;m kind of at a loss on what to do. Ever since I started at Drexel, I knew I wanted to be a part of the gaming industry. As what, I had no idea. After taking some classes, I realized I wanted [...]]]></description>
			<content:encoded><![CDATA[<p>So for the past month of being part of the college graduate crowd, I&#8217;m kind of at a loss on what to do. Ever since I started at Drexel, I knew I wanted to be a part of the gaming industry. As what, I had no idea. After taking some classes, I realized I wanted to animate, and then at a later point, be a more technical artist perhaps. After trying for the last two years or so to be a part of the gaming industry through networking and attending events and such, I&#8217;m still having trouble getting in. But ever since Lazybrains caught all this publicity, there was some talk about maybe pursueing a master&#8217;s doing that at Drexel. So I&#8217;m torn.</p>
<p><strong>The Industry</strong></p>
<p>It&#8217;s been hard as balls for me to get into this. It&#8217;s really frusterating knowing that I&#8217;ve worked my ass off for four years, been doing everything that &#8220;I should be doing&#8221; and still can&#8217;t get in. Attending the IGDA meetings, meeting awesome people in the industry and people who are just interested in development, going to the GDC and all that. I make what I think is a badass portfolio, then see others way better. So maybe I just need to improve it and spend a few months on doing that.</p>
<p><strong>Continuing Education</strong></p>
<p>I&#8217;ve been looking at Master&#8217;s programs all over the country. Most are CS-oriented gaming degrees (<a href="http://www.cis.upenn.edu/grad/cggt/cggt-overview.shtml" target="_blank">Penn&#8217;s Computer Graphics and Gaming Technology</a>, <a href="http://www.digipen.edu/main/MSCS" target="_blank">Digipen&#8217;s game-focused CS Master&#8217;s</a>) but some are more art-technology and theory based (like <a href="http://www.drexel.edu/catalog/masters/digm.htm" target="_blank">Drexel&#8217;s Digital Media Master&#8217;s</a>). Ever since the Lazybrains thing, there has been some talk about a dual-masters in Digital Media and Biomedical Engineering, which would be right up my alley, and I could continue to work towards a degree while making neurogaming prototypes. Awesome.</p>
<p>Problem with this is, it&#8217;s more money. I would need to get mad scholarships, stipends and maybe a job on the side. Not that I&#8217;m not willing to do that, but still. The stipend would have to sustain me living, plus the awesome debt I&#8217;ve racked up on my bachelor&#8217;s.</p>
<p><strong>So WAT?</strong></p>
<p>All this, on top of pressure from parents to settle and take a web design job. Frusterating as hell working your ass off for four years, doing everything you needed to do, everything you should&#8217;ve done, and then just told to settle for less than what you wanted. It feels too much like giving up. When I think about the dual-master&#8217;s in Biomed and DIGM, it seems like an awesome opportunity to become more of something. An entry level position at some game company is one thing, and even if I work my way up, is that what I want? Maybe I could start my own neurogaming studio of the future.</p>
<p>I hate settling for less than the best.</p>
<p>Anyone have any advice?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>More Lazybrains Publicity</title>
		<link>http://www.robotsneedlovetoo.com/2008/07/06/more-lazybrains-publicity/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/07/06/more-lazybrains-publicity/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 16:58:51 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Life]]></category>

		<category><![CDATA[bci]]></category>

		<category><![CDATA[graduate woes]]></category>

		<category><![CDATA[lazybrains]]></category>

		<category><![CDATA[neurogaming]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=46</guid>
		<description><![CDATA[So, our senior project is still getting more publicity. It seems everytime we get another article about us somewhere, someone else reads it and wants to hop on the Lazybrain-train. Choo-choo!
For those that don&#8217;t know about what Lazybrains is, here&#8217;s a snippet from my portfolio:
For our Senior Project at Drexel University, myself and four others [...]]]></description>
			<content:encoded><![CDATA[<p>So, our senior project is still getting more publicity. It seems everytime we get another article about us somewhere, someone else reads it and wants to hop on the Lazybrain-train. Choo-choo!</p>
<p>For those that don&#8217;t know about what <a href="http://www.voxel6.com" target="_blank">Lazybrains</a> is, here&#8217;s a snippet from my portfolio:</p>
<blockquote><p>For our Senior Project at Drexel University, myself and four others designed a game engine framework and a fantastical, game-like 3D environment and we explored the influence that new methods of interfacing may have on the user&#8217;s immersion in the interactive, virtual world, as well as new elements of game-play. To achieve this, we worked with the school of Biomedical Engineering at Drexel University, specifically Hasan Ayaz, to bridge the neuroimaging device, the fNIR, into our development environment, essentially giving us the ability to use a player&#8217;s cognitive activity as an additional gameplay mechanism.</p></blockquote>
<p>The week before our senior show, we were interviewed by CBS3 and they told us to expect it in the next few days. Well, we get an email this week saying it&#8217;s going to air finally, so we all gathered up at <a href="http://www.conorschaefer.com/blog" target="_blank">Conor&#8217;s</a> to watch Lazybrains&#8217; television PREMIERE.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/WATto0oLvYc&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/WATto0oLvYc&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>Although both Aaron and I were taken completely out of context, it was still awesome to watch and see our neurogaming prototype on the news and get so much attention. It definitely garnered more than we would have ever expected. After this airing on CBS3, we got another request for another news publication sometime in the next week or so.</p>
<p>Maybe I&#8217;ll be able to work on other new-interfaces like this in the future, who knows. There was some talks about offering us the opportunity to do a dual-masters in Digital Media and Biomedical Engineering (which I&#8217;d be all about), but in order to do this, they&#8217;d need to offer me mad scholarships as well as some kind of work study thing where I get paid on the side, too. So we&#8217;ve all been in talks with the directors of both fields about this and nothing really happened when push came to shove, but Ken&#8217;s still talking with them about it, so who knows?</p>
<p>Master of Science in both Biomedical Engineering and Digital Media sounds good, though.</p>
<p>Here are the other articles written about us:<br />
<a href="http://www.philly.com/philly/news/homepage/19256219.html">Philadelphia Inquirer</a><br />
<a href="http://www.ldnews.com/ci_9673597">Lebanon Daily News</a><br />
<a href="http://cbs3.com/topstories/Drexel.University.Games.2.762554.html">CBS3</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>???????</title>
		<link>http://www.robotsneedlovetoo.com/2008/07/02/45/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/07/02/45/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 17:19:33 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[completely fucking random]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=45</guid>
		<description><![CDATA[I got no context for this. Neither will you.


]]></description>
			<content:encoded><![CDATA[<p>I got no context for this. Neither will you.</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/0701081716.jpg" rel="lightbox[45]"><img class="alignnone size-medium wp-image-44" title="Eddie Murphy" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/07/0701081716-400x300.jpg" alt="What?" width="400" height="300" /></a></p>
<p style="text-align: center;">
]]></content:encoded>
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		</item>
		<item>
		<title>Lost Garden Game Design Challenge</title>
		<link>http://www.robotsneedlovetoo.com/2008/06/29/lost-garden-game-design-challenge/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/06/29/lost-garden-game-design-challenge/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 20:11:23 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[blade3d]]></category>

		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=42</guid>
		<description><![CDATA[I came across a game design blog I haven&#8217;t seen before, Lost Garden, with the latest post being a game design challenge. Sweet! I need more stuff to do (or an excuse to not do the stuff I already am doing). I looked through a few posts and liked what I saw; gotta read more, [...]]]></description>
			<content:encoded><![CDATA[<p>I came across a game design blog I haven&#8217;t seen before, <a href="http://lostgarden.com" target="_blank">Lost Garden</a>, with the latest post being a game design challenge. Sweet! I need more stuff to do (or an excuse to not do the stuff I already am doing). I looked through a few posts and liked what I saw; gotta read more, but until then, it&#8217;s now on my blogroll. &#8212;&gt;</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/shademockup-792584.jpg" rel="lightbox[42]"><img class="alignnone size-medium wp-image-43" title="Shade Mockup" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/shademockup-792584-400x311.jpg" alt="" width="400" height="311" /></a></p>
<p>So what really caught my eye was this <a href="http://lostgarden.com/2008/06/shade-game-design-challenge.html" target="_blank">challenge</a>. I may do it for a nice prototype on my <a href="http://www.jsantell.com/portfolio.html" target="_blank">portfolio</a>, as well as proof that I can code stuff. So the basic idea of the game this: Mushrooms are planted on the 2D board and if they&#8217;re in the sun for longer than a second, they wither and die. Once the player contacts a mushroom, it uproots and follows the &#8220;rugged mushroom farmer&#8221;. Over 15 minutes, the day progresses, and thus, the shadows change. The goal is to collect as many mushrooms as you can and return it to the safe spot by the end of the day.</p>
<p>The author of the blog, Danc, is a game designer and he came up with this idea for Shade and sent out this challenge to anyone willing to make a prototype to see if this design concept will stick. Maybe I&#8217;ll give it a go in <a href="http://blade3d.com" target="_blank">Blade3D</a>, shouldn&#8217;t be that bad, mostly coding, since the art is all relatively simple. Who knows?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>He that hath no beard is less than a man</title>
		<link>http://www.robotsneedlovetoo.com/2008/06/28/he-that-hath-no-beard-is-less-than-a-man/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/06/28/he-that-hath-no-beard-is-less-than-a-man/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 00:55:01 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<category><![CDATA[facial hair]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=40</guid>
		<description><![CDATA[So, while shopping for pizza dough at the co-op with Shelly, I came across this gem:

Bluebeard&#8217;s Original Beard Wash. For you scruffy pirate&#8217;s out there (I&#8217;m lookin&#8217; at you Will), only $14.00. :O
]]></description>
			<content:encoded><![CDATA[<p>So, while shopping for pizza dough at the co-op with Shelly, I came across this gem:</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/bluebeard.jpg" rel="lightbox[40]"><img class="alignnone size-medium wp-image-41" title="Bluebeard\'s Original Beard Wash" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/0628081635-400x300.jpg" alt="Bluebeard\'s Original Beard Wash" width="400" height="300" /></a></p>
<p><a href="http://www.bluebeardsoriginal.com" target="_blank">Bluebeard&#8217;s Original Beard Wash</a>. For you scruffy pirate&#8217;s out there (I&#8217;m lookin&#8217; at you Will), only $14.00. :O</p>
]]></content:encoded>
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		<item>
		<title>And the Heavens&#8230; Shall Tremble. Diablo-fuckin&#8217;-III.</title>
		<link>http://www.robotsneedlovetoo.com/2008/06/28/and-the-heavens-shall-tremble-diablo-fuckin-iii/</link>
		<comments>http://www.robotsneedlovetoo.com/2008/06/28/and-the-heavens-shall-tremble-diablo-fuckin-iii/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 20:01:43 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[badass]]></category>

		<category><![CDATA[blizzard]]></category>

		<category><![CDATA[crazy awesome]]></category>

		<category><![CDATA[diablo]]></category>

		<guid isPermaLink="false">http://www.robotsneedlovetoo.com/?p=32</guid>
		<description><![CDATA[If you&#8217;ve been following Blizzard&#8217;s hype the last few days leading up to the Worldwide Invitational, you&#8217;ve seen their splash page slowly evolve:


Pretty cool. This stunt had pretty much the entire internet in an uproar about what Blizzard is announcing. Unfortunately for speculators, angled eyes with a furrowed brow is a common trait in several [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been following <a href="http://www.blizzard.com/diablo3/" target="_blank">Blizzard&#8217;s</a> hype the last few days leading up to the <a href="http://eu.blizzard.com/wwi08/" target="_blank">Worldwide Invitational</a>, you&#8217;ve seen their splash page slowly evolve:</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice1.jpg" rel="lightbox[32]"><img class="alignnone size-thumbnail wp-image-34" title="wwi-teaser-ice1" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice1-150x90.jpg" alt="" width="150" height="90" /></a><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice2.jpg" rel="lightbox[32]"><img class="alignnone size-thumbnail wp-image-35" title="wwi-teaser-ice2" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice2-150x98.jpg" alt="" width="150" height="98" /></a><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice3.jpg" rel="lightbox[32]"><img class="alignnone size-thumbnail wp-image-36" title="wwi-teaser-ice3" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice3-150x107.jpg" alt="" width="150" height="107" /></a></p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice4.jpg" rel="lightbox[32]"><img class="alignnone size-thumbnail wp-image-37" title="wwi-teaser-ice4" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice4-150x106.jpg" alt="" width="150" height="106" /></a><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice5.jpg" rel="lightbox[32]"><img class="alignnone size-thumbnail wp-image-33" title="wwi-teaser-ice5" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice5-150x102.jpg" alt="" width="150" height="102" /></a><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice5-5.jpg" rel="lightbox[32]"><img class="alignnone size-thumbnail wp-image-38" title="wwi-teaser-ice5-5" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/wwi-teaser-ice5-5-150x102.jpg" alt="" width="150" height="102" /></a></p>
<p>Pretty cool. This stunt had pretty much the entire internet in an uproar about what Blizzard is announcing. Unfortunately for speculators, angled eyes with a furrowed brow is a common trait in several of their characters in all series. Is this Arthas, the Lich King, announcing the open beta for Wrath of the Lich King, WoW&#8217;s latest expansion, a Protoss revealing some new information of Starcraft II, or is it the face of the Lord of Terror, Diablo? Not only were all three camps fighting over what information it could possibly be, it didn&#8217;t help that the runes embedded into the ice were also from Starcraft, Warcraft and Diablo.</p>
<p>So last night, I explain Blizzard&#8217;s stunt to my girlfriend and how everyone&#8217;s freaking out about it. She&#8217;s not familiar with Blizzard, but she&#8217;s heard of their games, so I gave her a quick background on them and their development philosophies, and told her that tomorrow they&#8217;re announcing something huge, and this splash screen will reach its conclusion and I&#8217;m really excited about it. So I close Firefox, boot up Everquest 2 for her (more on that later), and get some sleep.</p>
<p>I hop in the shower in the morning, preparing myself for the day of moving out of our place, meanwhile she checks her emails and Facebook and what have you. I come back into my room as she says, &#8220;Blizzard.com is doing something INSANE.&#8221; and I rush over, covered with only a towel, jaw-ajar, screaming, &#8220;WHAT?!?&#8221;</p>
<p><a href="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/d3.png" rel="lightbox[32]"><img class="alignnone size-medium wp-image-39" title="Diablo 3" src="http://www.robotsneedlovetoo.com/wp-content/uploads/2008/06/d3-400x325.png" alt="" width="400" height="325" /></a></p>
<p>Hell yes. Oh, the sleepless nights I&#8217;ve had frost bolting my friends and learning the lessons of meleeing a lightning enchanted fiend. I look forward to you again. I sense a Diablo II night coming up.</p>
<p><a href="http://www.conorschaefer.com/blog/" target="_blank">Conor</a> expressed dissatisfaction with their art direction, and how it&#8217;s more WoW-esque than the prequels, but after giving it a look over, I&#8217;m pretty happy with it. While it&#8217;s not as gloomy as the originals, it gives the production-flair seen in WoW and Starcraft 2 with insane particle effects and brings Diablo to life with the same techniques seen in WoW without lowering the urgency and dark matters at hand (like destroying the Lord of Terror and his brothers). This is just from the screens I&#8217;ve seen, and I&#8217;m sure Conor will disagree in a post of his own (who, to be fair, is more of a Diablo fanboy than I am. I just kinda drink the Blizz Kool-Aid).</p>
<p>After watching the ten-minute gameplay trailer, it reminded me of something I heard <a href="http://en.wikipedia.org/wiki/Rob_Pardo" target="_blank">Rob Pardo</a>, Executive VP of Game Design at Blizzard, say during a presentation at the GDC this year. This guy pretty much had a hand in designing everything that came out of Blizzard after Warcraft II, and he discussed some design challenges facing the MMO behemoth, World of Warcraft. I&#8217;m paraphrasing but, one point he brought up was:</p>
<blockquote><p>You need to make every player feel overpowered, without actually being overpowered.</p></blockquote>
<p>I took so many notes during that discussion, shit. But the point is, everyone wants to be a <a title="Fuck you Blizzard for making Illidan get farmed in World of Warcraft." href="http://bestgamewallpapers.com/files/warcraft-3-the-frozen-throne/illidan-stormrage.jpg" target="_blank" rel="lightbox[32]">badass</a>. After watching this trailer, the crushing sound of destruction combined with the luminous particle effects with each swing of the Barbarian&#8217;s axe just gave the illusion of complete annihilation. I&#8217;m sure this demo had weaker enemies than one will actually face in combat, but even if the player wasn&#8217;t mowing down zombies, the visual and audio feedback from each skill was enough to show the idea that this character is <em>strong</em>. And a <em>badass</em>.</p>
<p>Also, there was a little cutscene featuring an old friend.</p>
<blockquote><p>Barbarian: Cain&#8230; You still live.</p>
<p>Deckard Cain: Ah, there you are! The writings in this place are incredible! Come.. stay awhile and&#8211;</p>
<p>Barbarian: It&#8217;s time for shedding our enemy&#8217;s blood. Not idle talk.</p>
<p>Deckard Cain: Gah&#8230; No one ever listens&#8230;</p></blockquote>
<p>We will see what Blizzard has up their sleeve. I&#8217;m still waiting for their unannounced MMO.. which better be <em>Universe of Starcraft</em>.</p>
<p>Also announced at the WWI is that Starcraft II won&#8217;t be here this year. Sadface. :[</p>
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