Generation War: MMO Style
Dr. Richard Bartle, Granddaddy of the MUD, was recently interviewed by Massively, criticizing on the state of MMO’s, namely what he’d change about World of Warcraft.
Steve Danuser, designer from 38 Studios, noted on the generation gap now existant in the MMO genre, giving it props for being old enough to have this gap, and acknowledging the differences between the two camps of MMO players:
What this boils down to is that you have the Old Guard protecting their sacred cows, and the New Guard (many of whom have World of Warcraft as their primary or sole point of reference) questioning their elders. This pattern should sound familiar, because it happens in every generational shift around pretty much every art form. Congratulations to the MMO industry for finally being old enough to have a generational gap!
Bartle, representing the MUD camp, and being one of the ten-million World of Warcraft players, had a lot of criticisms for Blizzard’s MMO, in the realm of things he would change about the game. While his ideas are solid from a design stand-point, not all are necessarily the best way to go about implementing “better” functionality in an MMO.
One change he’d make is the ability to Buy things on the Auction House. You can put up 10 Bolts of Cloth on the AH for 10 gold, but the ability to put up the request to buy 10 Bolts of Cloth for X gold should also be available. Several other games have implemented this feature (Everquest comes to mind), and Bartle demands a reason for not having this available. Maybe it’s to force players to interact with each other in trade channels? Who knows, but I wouldn’t consider it an abomination in design that Bartle seems to present it as.
He next goes on to criticize WoW’s first expansion’s introduction raid zone, Karazhan.
There was absolutely no need for Kharazan to have that kind of hardcore raid attendance thing. There was no need for it. Why can’t you PUG it? It’s got five different sections. There could have been five separate instances. Why?
I’m not sure I even understand this. Blizzard claimed this to be one of their finer achievements in terms of The Burning Crusade, a 10-man intro raid zone, and Bartle would rather it be split into five different single-group zones? Single-group zones already exist at this point in the level 70 game.
Blizzard has done an awesome thing from my now-casual-MMO-gamer perspective; as the age of a raid zone increases, so does the ease of entry. This means the hardcore raiders will always be at the newest zone, draining it for all it’s worth, and the casual raiders will be raiding zones that were once cutting edge. During The Burning Crusade’s launch, Karazhan was exclusive to the hardcore for a few months, but as they moved on to harder zones, the casual raiders were easily able to organize and even PUG Karazhan. What does Bartle have against entry-level raid zones for the casual gamer? There is nothing hardcore about Karazhan, ask any WoW player from any playstyle.
I never played any MUDs, that was before my time, so the generational gap I most feel is from the Everquest era to the World of Warcraft era. The unforgiving slaughter machine that is Everquest made many players hardended and gave them a form of entitlement to everything they earned, and subsequently, felt that if they had to go through something hard at one point for item X, everyone else has to as well. World of Warcraft eased up on this, and felt that it was useless to restrict raiding to hardcore players only, and lowered the entry-requirements to the entry-level raid zones as the hardcore players progressed beyond it, something hardcore players and players from the Everquest era sometimes strongly disagree with.
While World of Warcraft isn’t the perfect game for me, they have made some strong design decisions, and to criticize against an entry-level raid zone for not being split into several single-group instances, essentially taking away the ability for casual players to raid, seems kinda silly.







